OGRE RT Shader System component
The Real Time Shader System, or RTSS for short, is a component of Ogre. This component is used to generate shaders on the fly based on object material properties, scene setup and other user definitions.
| Release | Stable | Testing | 
|---|---|---|
| Fedora Rawhide | 1.9.0-39.fc35 | - | 
| Fedora 35 | 1.9.0-39.fc35 | - | 
| Fedora 34 | 1.9.0-37.fc34 | - | 
			You can contact the maintainers of this package via email at
			ogre dash maintainers at fedoraproject dot org.